"I'm Ray from Lyrie. I have been finely calibrating my instruments to blast the oppositions off the field, especially when they are seen with one another."

- Ray(src)

Lyrie Lyrie
Health 678(+46.643)
Health Regen 2.02(+0.14)
Mana 240(+10)
Mana Regen 3.25(+0.07)
Damage 54(+2.5)
Attack Speed 0.9
Armor 10 (+1.5)
Magic Armor 10 (+1.5)
Movement Speed 330
Attack Range 500
Turn Rate 900

Ray is an inventor and one of the participants of the Trials of Strife.


Ray is from the animal kingdom of Lyrie. As a young Caterwaul, Blip “Ray” Radius found he had a knack for invention. Using scraps, he built everything from shelters and furniture to fully-functional robots and speed racers. Ray then turned his talent into profit by building defensive mechanisms and weaponry, and selling them to the warring tribes of Lyrie. When that, however, didn’t prove enough of a challenge for his overactive brain, Ray set out for the Trials, seeking greater conquests among the heroes of the Planes.[1]


Ray specializes in Crowd Control and AoE magic damage, and the 9000 projectile speed of his autoattacks may improve last hitting.


Burrow Bots Mana Cost: 75/80/85/90 Cooldown: 4 seconds Range: 500 Radius: 275 
Burrow Bots
Target location to place mine( which stealths after 1.4s delay (?)). Mines activate when an enemy walks nearby within sight range of 350, chasing the enemy at 650 speed and exploding for 90/125/160/195 Magic damage in 300 radius aoe. Will trigger tower aggro.

Max 3 charges. Mines have 600 health.

Shock Field Mana Cost: 70/80/90/100 Cooldown: 14 seconds Range: 550 Radius: 300 
Shock Field
Target area to create an circular fence that lasts 3 seconds.

Enemies who walk through the fence are Stunned for 0.75/1.0/1.25/1.5 seconds and take 75/100/125/150 Magic damage.

Cast time 0.3s

Freeze Ray Cooldown: 10/8/6/4 seconds 
Freeze Ray
Passively charges your next attack with 20/40/60/80 bonus Attack damage and 30/40/50/60% Movement Slow.

The buff lasts for 3s until next attack.

Cooldown reset when an enemy is killed by Freeze Ray

Death Ray Mana Cost: 110 Cooldown: 90 seconds Range: 1800 Radius: 60 
Death Ray
Target a direction to fire a laser after a 1.5s delay. Laser deals 210/280/350 Magic damage to enemies along the line. Damage is reduced by 15% for each enemy hero hit.

Cast time 0.6s


  • Patch 0.4.11
    • Burrow Bots (Q): Changed mana cost to 75,80,85,90 from 70,80,90,100
  • Patch 0.4.5
    • Burrow Bots (Q): Will now cause tower aggro
    • Shock Field (W): Level 2 tooltip corrected to properly display the stun duration (from 0.1 seconds to 1 second)
  • Patch 0.4.2
    • Shock Field: Stun duration increased to 0.75/1/1.25/1.5 seconds from 0.6/0.9/1.2/1.5
  • Patch 0.4.0
    • Freeze Ray: Cooldown is now reset when an enemy is killed by Freeze Ray
  • Patch 0.2.44
    • Death Ray: Improved the line effect drawn on the ground before the skill hits
  • Patch 0.2.26
    • Burrow Bots: Increased explosion area of effect to 300 from 200
    • Burrow Bots: Increased acquisition range to 350 from 275
    • Burrow Bots: Reduced chase speed to 650 from 695
    • Burrow Bots: Increased sight range from 300 to 350
    • Death Ray: Decreased the damage reduction on each target hit to 15% from 20%.
  • Patch 0.2.28
    • Shock Field: Increased thickness of the fence to 60 from 30 units


  1. 2014, Ray. S2 Games, accessed on 2014-06-25
Heroes and Keepers
Heroes — Ace · Bastion · Blazer · Bo · Caprice · Carter · Claudessa · Fetterstone · Gokong · Hale · Harrower · Jin She · Lady Tinder · Malady · Minerva · Moxie · Nikolai · Ray · Rook · Shank · Trixie · Vermillion · Vex · Zaku
Keepers — Auros · Draknia · Fobus · Kabbal · LexiKhan · Rhao