Health 603(+41)
Health Regen 1.8(+0.12)
Mana 288(+10)
Mana Regen 3.25(+0.07)
Damage 54(+2.485)
Attack Speed 0.9
Armor 10 (+1.5)
Magic Armor 10 (+1.5)
Movement Speed 330
Attack Range 500
Turn Rate 900
Role Magic damage

"Carter" is a name that a pair of twin goblins claim themselves to possess. Both participate in the Trials of Strife.


"I'm Carter." "No, I'm Carter" "I'm Carter" "No one asked you orc." "No one asked you either, Not-Carter." "Ooh, ooh, when do you get to blow stuff up?" "When we decide who's Carter."

- Carter(s) in conversation(src)

Misfit pyromanic goblin brothers from Strife with a penchant for blowing up anything they come into contact with. As with most brothers that are close in age, they are nigh inseparable and constantly fighting with one another. Assuming one is not afraid of dying in an explosion, observing the trio in their chaotic dance of fireworks, gunpowder, and sibling rivalry can be quite amusing...from a safe distance of course.[1]


Carter specializes in long range magic damage,[1] and is a ranged magic carry capable of doing huge damage to his opponents with various fireworks and long distance attacks. The character model depicts two goblins riding an orc who pulls a cart full of explosives.


Rocket Barrage Mana Cost: 50/55/60/65 Cooldown: 6 seconds Range: 2500 Radius: 70 
Rocket Barrage
Target direction to launch a rocket that deals 70/95/120/145 Magic damage to the first enemy hit. Has 2 charges.

On Double Activation, targets closest visible enemy hero within 600 range.

Yak Attack Mana Cost: 70/80/90/100 Cooldown: 10 seconds Range: 850 Radius: 250 
Yak Attack
Target location to deal 80/110/140/170 Magic damage and apply a 16/24/32/40% Movement Speed slow for 4 seconds.

Casttime 0.75s. Travels at 1000 speed

Ring of Fire Mana Cost: 40 Cooldown: 5 seconds Radius: 325 
Ring of Fire
Cast a ring of fire around you that deals 25/35/45/55 Magic damage per second to enemies who stand in it. Lasts 4s.

Your spells and attacks that pass through the fire will deal 10/15/20/25% extra damage.

Imminent Boom Mana Cost: 100/115/130 Cooldown: 75 seconds Range: 1200 
Imminent Boom
Fires an accelerating homing missile at an enemy. If the missile hits the enemy within 5 seconds, the missile will deal 150/200/250 Magic damage and Stun for 1.4/1.7/2 seconds.

Initial speed 185, and has acceleration 200.


  • Patch 0.4.11
    • Rocket Barrage (Q): Increased rocket recharge time to 6 seconds from 5 seconds
  • Patch 0.4.7
    • Rocket Barrage (Q): Damage reduced from 75/100/125/150 to 70/95/120/145
    • Yak Attack (W): Range reduced from 1000 to 850
  • Patch 0.4.2
    • Imminent Boom: Stun time increased to 1.4/1.7/2.0 seconds from 1.2/1.6/2.0
  • Patch 0.4.0
    • Ring of Fire: Mana cost is now a flat 40, from 30/35/40/45
    • Ring of Fire: Damage lowered to 25/35/45/55 from 30/40/50/60
    • Ring of Fire: Duration lowered to 4 seconds, from 6 seconds
  • Patch 0.2.44
    • Ring of Fire: Decreased mana cost to 30/35/40/45 from 40/45/50/55
    • Ring of Fire: Increased damage per second to 30/40/50/60 from 25/35/45/55
  • Patch 0.2.36
    • Ring of Fire:
      • Ring width increased to 125 from 75


  1. 1.0 1.1 2014, Carter. S2 Games, accessed on 2014-06-23
Heroes and Keepers
Heroes — Ace · Bastion · Blazer · Bo · Caprice · Carter · Claudessa · Fetterstone · Gokong · Hale · Harrower · Jin She · Lady Tinder · Malady · Minerva · Moxie · Nikolai · Ray · Rook · Shank · Trixie · Vermillion · Vex · Zaku
Keepers — Auros · Draknia · Fobus · Kabbal · LexiKhan · Rhao